Contact: Johanna Wilde
Chalmers University of Technology
Caption: The film shows: 1. The patient in the augmented reality environment, 2. when he is practising specific arm movements with a racing game, 3. when he is executing random motions requested by the computer, and 4. when he is practising combined movements in a virtual reality environment.
Credit: Ortiz-Catalan et al., Frontiers in Neuroscience
Usage Restrictions: Media are free to use this with credit to: Ortiz-Catalan et al., Frontiers in Neuroscience
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