San Francisco, Calif. - March 5, 2014 - A new study from the University of Washington has found that performance on Lumosity games can distinguish between patients with cirrhosis of the liver, pre-cirrhotic patients, and healthy controls. The study used Lumosity games as psychometric tests to detect subtle cognitive impairments in patients with cirrhosis. The study is published in the March issue of the American Journal of Gastroenterology.
Studies have found that an estimated 60-80 percent of cirrhosis patients experience cognitive dysfunction, which can range from subtle neurocognitive abnormalities in those with minimal hepatic encephalopathy (MHE) to overt hepatic encephalopathy (OHE), a toxic condition that can lead to confusion, fatigue, or coma. Clinical testing can detect cognitive changes in cirrhotic patients with OHE, but currently no gold standard exists for the clinical assessment of MHE.
"Subtle cognitive impairments in cirrhosis patients are commonly undiagnosed, and are associated with poor self-reported quality of life, driving accidents, falls, or the development of OHE." said George Ioannou, M.D., M.S., Associate Professor at the University of Washington School of Medicine, Division of Gastroenterology and Staff Physician at VA Puget Sound Health Care System, and senior author on the study. "This finding is interesting because it suggests a new, easily accessible and affordable approach to identifying early cognitive impairments in patients with cirrhosis, which can potentially improve quality of life and prevent the onset of OHE."
The study administered three types of psychometric tests in cirrhotic patients without OHE (n = 31), patients with pre-cirrhotic chronic liver disease (n = 28), and normal controls (n = 16). The tests included:
Unlike the NCT-A or ICT, Lumosity games were able to reliably differentiate cirrhosis patients without OHE from pre-cirrhotic patients. Specifically, the results for Color Match and Memory Matrix were found to be statistically significant in differentiating between those with cirrhosis and pre-cirrhotic patients (p = 0.009 and p = 0.04 for Color Match and Memory Matrix respectively), as well as between normal controls and those with cirrhosis (p = 0.04 and p = 0.04) when adjusted for age and educational attainment. Higher scores on these two games were also associated with a reduced likelihood of cirrhosis, suggesting the combination of Color Match and Memory Matrix may improve cirrhosis detection. Test-retest reliability, as measured by Pearson's r correlation coefficient, for each Lumosity game ranged from r = 0.75 to 0.84 compared to the NCT, where r = 0.75, suggesting repeatability of the Lumosity games.
"We created Lumosity to be an accessible tool for both consumers and researchers, and we're excited that our cognitive training program can be used in a variety of ways to study cognitive function in specific populations," said Joe Hardy, Ph.D., VP of Research & Development at Lumosity. "This study is a novel use-case of Lumosity and we welcome additional research using Lumosity to detect subtle cognitive impairments in those with cirrhosis of the liver and in other conditions."
Lumosity's research platform, the Human Cognition Project (HCP), works with researchers from around the world in an effort to better understand the workings of the human mind and brain. Researchers receive free access to Lumosity's tools, and in certain cases, limited data regarding performance on Lumosity's cognitive training games. Current research projects on Lumosity include topics such as decision-making, multitasking, nutrition, TBI, cancer/chemofog, schizophrenia, stroke, MCI, emotion regulation, aging, ADHD, and PTSD. Researchers interested in using Lumosity in their studies can submit research proposals at http://www.lumosity.com/hcp/get_involved/researcher.
Lumosity is a leading brain training and neuroscience research company with 50 million members, and paying subscribers from 180 countries. Founded in 2005 and launched in 2007, Lumosity offers more than 40 games that are designed to challenge core cognitive abilities. Lumosity's games are based on neuroscience, with continuing independent third-party studies being conducted by researchers at academic institutions around the world. Lumosity is headquartered in San Francisco, California. For more information, please visit http://www.lumosity.com.
Dr. George Ioannou
Dr. Ioannou is an Associate Professor of Medicine at the University of Washington School of Medicine, Division of Gastroenterology. He is also a Staff Physician, Director of Hepatology, and Core Investigator at VA Puget Sound Health Care System in Seattle, as well as an Investigator at the VA Northwest Hepatitis C Resource Center and Affiliate Investigator at the Diabetes and Endocrinology Research Center. Dr. Ioannou has authored over 70 peer-reviewed publications and his current research focuses on hepatitis C, hepatitis B and non-alcoholic fatty liver disease.
Dr. Ioannou is a member of the Seattle Institute for Biomedical and Clinical Research, the American Association for the Study of Liver Diseases (including the AASLD Membership and Mentoring Committee and the AASLD Clinical Research Committee) and the American Gastroenterological Association.
Study authors report no relevant disclosures and no affiliations or other conflicts of interest with Lumosity. The study was not sponsored by Lumosity and was supported by a Research Enhancement Award Program (REAP) by the Veterans Affairs Office of Research and Development.
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