Chaos, Information Processing and Paradoxical Games (IMAGE)
Caption
Sketch of Biological Information Processing showing the categorizing of input stimuli impinging on the processor. Part of environmental stimuli is 'captured' by the processor's nonlinear dissipative operator as initial conditions. The processor compresses those stimuli onto a set of stable 'categories' -- coexisting chaotic strange attractors with their corresponding attraction basins (I, II & III), separated by fractal basin boundaries. The stimulation of the individual attractors and their permuting is regulated by a dedicated pacemaker.
Credit
"Chaos & Biological Information Processing" J.S. Nicolis (World Scientific Press, 1991)
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