Fish (image) Princeton University Share Print E-Mail Caption A simulation of 16 prey was projected (A, green arrow) onto a screen opposite the area from which a bluegill was released. Once the simulation began the individual prey would swim and form groups spontaneously based on three encoded traits -- a tendency to be attracted to, swim in the same direction as, or ignore nearby individuals. The bluegills preceded each attack with a characteristic "hovering" behavior that allowed the researchers to approximate the time the fish took to make a targeting decision before striking (B, inset). Credit Courtesy of Science/AAAS Usage Restrictions None Share Print E-Mail Disclaimer: AAAS and EurekAlert! are not responsible for the accuracy of news releases posted to EurekAlert! by contributing institutions or for the use of any information through the EurekAlert system.