Researchers at Disney Research and ETH Zurich have demonstrated that consumer-grade light-emitting diode (LED) bulbs can, with some modifications, do double duty -- both illuminating a room and providing a communications link for devices in that room.
This visible light communication (VLC) system would be suitable for connecting the many devices, such as appliances, wearable devices, sensors, toys and utilities, that could comprise the Internet of Things, or IoT, said Stefan Schmid, a Ph.D. student at Disney Research and ETH Zurich.
LEDs can both produce light and serve as light sensors. By having individual LEDs alternate between sending modulated light signals and serving as receivers of signals, it is possible to create a network of bulbs that can send messages to each other and connect to devices, while having no discernible effect on room lighting.
Schmid and his colleagues designed and implemented such a VLC system, demonstrating that it is a viable way to interconnect devices within a room. They will share details of the system, called EnLighting, on June 26, 2016 at the IEEE International Conference on Sensing, Communication and Networking (SECON) 2016 in London.
"Interconnecting appliances, sensors and a wide variety of devices into the Internet of Things has many potential benefits, but using radio links to do so threatens to make the radio spectrum an even scarcer resource," said Markus Gross, vice president at Disney Research. "Visible light communication networks conserve the radio spectrum, while also making it difficult to eavesdrop for anyone out of line of sight of the network."
LEDs are an attractive option for interconnecting devices because they are low-cost, non-intrusive and ubiquitous. No special wiring is needed and the bulbs can be positioned anywhere.
"LED light bulbs mounted on the ceiling or in free-standing floor lamps easily cover a room, serving as illumination while at the same time creating a room-area network that allows data exchange between light-emitting devices," he said. Even if the bulb is not needed for lighting and is switched off, it can still serve as a receiver of signals from those devices, he added.
"We used commercially available, off-the-shelf LED light bulbs as our starting point," Schmid said. "They are readily available at low cost and can be used in any lamp with standard sockets. This leads to an easy-to-setup and flexible testbed that can be readily duplicated." The bulbs were modified, however. A System-on-a-Chip, or SoC, running an embedded version of Linux was added to each bulb, as well as photodiodes to enhance sensing of incoming signals and an additional power supply for the added electronics.
The researchers deployed four such bulbs for their proof-of-concept system. They showed that their system architecture and protocols enabled the bulbs to create stable networks that could support the low bandwidth applications typical of most IoT devices. They also showed it was possible to use the system to estimate the position of devices in the room, an example of the additional applications that the system could support.
In addition to Schmid, the research team included Thomas Richner of Disney Research and ETH Zurich; Thomas R. Gross of ETH Zurich and Stefan Mangold, a former Disney Research scientist now with Lovefield Wireless of Berne, Switzerland.
For more information about EnLighting and a video, visit the project web site at https://www.disneyresearch.com/publication/enlighting/.
About Disney Research
Disney Research is a network of research laboratories supporting The Walt Disney Company. Its purpose is to pursue scientific and technological innovation to advance the company's broad media and entertainment efforts. Vice Presidents Jessica Hodgins and Markus Gross manage Disney Research facilities in Los Angeles, Pittsburgh and Zürich, and work closely with the Pixar and ILM research groups in the San Francisco Bay Area. Research topics include computer graphics, animation, video processing, computer vision, robotics, wireless & mobile computing, human-computer interaction, displays, behavioral economics, and machine learning.