The Kinect-based virtual reality system for the Xbox 360 enables users to control and interact with the game console without the need to touch a game controller, and provides rehabilitation training for stroke patients with lower limb dysfunctions. Recently, a study team from the First Affiliated Hospital, Sun Yat-sen University in China has verified that Kinect-based virtual reality training could promote the recovery of upper limb motor function in subacute stroke patients, and brain reorganization by Kinect-based virtual reality training may be linked to the contralateral sensorimotor cortex. This study, reported in the Neural Regeneration Research (Vol. 8, No. 31, 2013), located the target brain region for Kinect-based virtual reality intervention and preliminarily explored the mechanism of the Kinect system for physical rehabilitation of upper limb dysfunction.
Article: " Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke," by Yingli Zhang1, Wei Liang2, Shichang Yang3, Ping Dai4, Lijuan Shen5, Changhong Wang6 Xiao Bao1, Yurong Mao1, Qiang Lin1, Yunhai Qiu2, Shaozhen Chen1, Le Li1, Ryan S. Cates3, Shufeng Zhou3, Dongfeng Huang1 (1 Department of Rehabilitation Medicine, the First Affiliated Hospital, Sun Yat-sen University, Guangzhou 510080, Guangdong Province, China; 2 Key Laboratory of Health Informatics of Chinese Academy of Sciences, Shenzhen Institutes of Advanced Technology, Shenzhen 518055, Guangdong Province, China; 3 Department of Pharmaceutical Sciences, College of Pharmacy, University of South Florida, Tampa, FL 33612, USA)
Bao X, Mao YR, Lin Q, Qiu YH, Chen SZ, Li L, Cates RS, Zhou SF, Huang DF. Mechanism of Kinect-based virtual reality training for motor functional recovery of upper limbs after subacute stroke. Neural Regen Res. 2013;8(31):2904-2913.