News Release

Linguistic and cultural knowledge affect whether languages are identified correctly

Popular online game provides insight on identifying differences in language

Peer-Reviewed Publication

PLOS

Linguistic and Cultural Knowledge Affect whether Languages Are Identified Correctly

image: This is a Neighbor-Net of confusion of the languages in the GLG. view more 

Credit: Skirgård et al (2017)

A popular online game shows how linguistic and cultural knowledge may affect whether players can correctly identify different languages, according to a study published April 5, 2017 in the open-access journal PLOS ONE by Hedvig Skirgård from the Australian National University, Australia and colleagues.

The Great Language Game is a large-scale online game where players listen to an audio speech sample and guess which language that they think they're hearing, selecting from two or more options. Skirgård and colleagues analyzed the data from this game - data from nearly one million participants - to determine which languages were often confused for others, and whether they could find any patterns that would help predict confusion or accuracy when identifying a language.

The researchers found that participants were better able to distinguish between languages that were geographically further apart and had different associated sounds. The researchers also found that cultural factors influenced whether a language was identified correctly. If the language was the official language in more countries, had a name associated with its geographical location, and was spoken by many people, then it would be more likely to be identified correctly.

While the current game only contains 78 languages, and mostly from European countries, it does provide insight into why some languages might be confused for others. In their future research, Skirgård and colleagues hope to expand their analysis to lesser-known languages.

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In your coverage please use this URL to provide access to the freely available article in PLOS ONE: http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0165934

Citation: Skirgård H, Roberts SG, Yencken L (2017) Why are some languages confused for others? Investigating data from the Great Language Game. PLoS ONE 12(4): e0165934. doi:10.1371/journal.pone.0165934

Funding: SGR is supported by the Max Planck society and an ERC Advanced Grant No. 269484 INTERACT to Stephen Levinson. The funders had no role in study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Competing Interests: The authors have declared that no competing interests exist.


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