Public Release: 

Wiley and StudyAce announce partnership


Hoboken, NJ--April 24, 2017--John Wiley & Sons, Inc., (NYSE:JWA) (NYSE:JWB) today announced its partnership with StudyAce LLC, the customizable learning platform that integrates course content into a variety of games, flashcards and practice tests. Wiley's Real World Psychology (Catherine Sanderson/Karen Huffman) and Contemporary Business (Boone, Kurtz, & Berston) VitalSource Bookshelf versions are now available on the StudyAce platform. This partnership brings together the highly successful course curriculum offered through the premium Wiley textbooks and a StudyAce's powerful student engagement platform.

The Wiley E-Text is driven by its integration within VitalSource Bookshelf making access to it seamless to students across the country. A leader in ebook delivery, VitalSource Technologies - a division of Ingram Content Group - works with publishers to innovate in their delivery of course content to students. The integration of StudyAce into the VitalSource version of these titles makes the content more interactive which increase retention of important information.

"Partnering with StudyAce is consistent with Wiley's mission to leverage our content, capabilities, and relationships to help students develop their skills and knowledge to realize their full potential," said George Hoffman, VP of Business Publishing at Wiley. "By integrating StudyAce, students using VitalSource Bookshelf versions of Real World Psychology and Contemporary Business, Wiley will increase student motivation to learn through engagement."

StudyAce is specifically designed to harness student attention and keep them absorbed with the course material longer. Using StudyAce's simple-to-use authoring tools, Wiley created a range of games for almost every chapter in both texts. StudyAce games lead students through a variety of cognitive tasks including sorting, labeling, multiple choice, matching, grouping and spelling, practice tests and flashcards are also provided. StudyAce's gaming elements appeal to, engage, and challenge the student, resulting in longer and more meaningful exposure to course content. The powerful StudyAce authoring tools are easy to use and quickly link into any digital platform.

"We are thrilled with the Wiley partnership. We worked with hundreds of students to refine and test the StudyAce platform to ensure powerful learning and student engagement. Combining Wiley's curriculum expertise with the innovative power of StudyAce's platform will help students gain a comprehensive understanding of the course material and drive student success," says Maureen Bunney, a partner at StudyAce.

Students are made aware of the games, flashcards, and practice tests through links located in Wiley's Introduction to Psychology and Business eTexts. And, conversely, students in the StudyAce platform can link directly back out to their eText chapters.


StudyAce is available on Web and for iPhone and iPad.

Additional Information:

Media Contacts:

Madeline Schroeder
Partner, Study Ace

About Wiley

Wiley, a global company, helps people and organizations develop the skills and knowledge they need to succeed. Our online scientific, technical, medical, and scholarly journals, combined with our digital learning, assessment and certification solutions help universities, learned societies, businesses, governments and individuals increase the academic and professional impact of their work. For more than 200 years, we have delivered consistent performance to our stakeholders. The company's website can be accessed at

About StudyAce

StudyAce is a San Francisco, CA-based startup focused on learning games. Its mission is to create engaging experiences that improve students' success. That mission is the culmination of years of student and instructor interviews, expertise in curriculum and game design. Co-founders Maureen Bunney and Madeline Schroeder are veterans of the gaming and education industries and have generated hundreds of millions of dollars in revenue from award-winning technology learning experiences and games. Through their previous company, Mighty Play, the pair created original titles as well as products for an array of organizations, including: Zynga, Common Sense Media, Disney, Mattel, among others. Successful products included: Common Sense Media's Digital Passport, Farmville, Sonic the Hedgehog, and many top Leapfrog learning products for home and school. Schroeder is a former executive at Leapfrog, Crystal Dynamics and Sega. Bunney is former VP of Educational Gaming at Leapfrog and held executive posts at, Scholastic, Disney and Knowledge Adventure

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