Public Release: 

World's preeminent showcase for tangible, embedded and interactive technology opens March 17

TEI's 2019 theme 'Hybrid Materials' features technologies at the intersection of social, biological, and artistic systems

Association for Computing Machinery


IMAGE: This is a TEI 2019 Work in Progress Demo: 'A TUI to Explore Cultural Heritage Repositories on the Web.' view more 

Credit: Javier Pereda. Liverpool John Moores University.

The Association for Computing Machinery's Special Interest Group on Computer-Human Interaction (ACM SIGCHI) has announced that the premier International Conference on Tangible, Embedded and Embodied Interaction, TEI 2019, will take place in Tempe, Arizona from March 17-20, 2019. The TEI conference features top-tier work that addresses issues in interaction design, engineering, smart materials, user experience, design research, and interactive art. The work presented at TEI has a strong focus on how computing can bridge atoms and bits into cohesive interactive systems.

TEI gathers hundreds of the top researchers, scientists, artists and designers in the world to present their latest work, learn new material and build their networks. Held annually since 2007, TEI 2019 is expected to attract 300 attendees. Our 2019 conference theme is Hybrid Materials, and our program covers topics in assistive technology, wearables, biometrics, on-body and in-body computing, AI, and media art, as well as critical and theoretical perspectives on these topics.

Thirty-six papers were accepted and will be presented in talks and made experiential in demonstrations, representing an elite sampling of the hundreds of papers that were submitted. Thirteen artworks were selected and will be shown in the Tempe Center for the Arts. Novel features of this year's conference include six live performances and a diversity and inclusion lunch.

Over the past few years, TEI research has increasingly embraced hybridity, whether through material explorations of composites such as bioelectronic, on-body, or active materials, or theoretical inquiries into socio-technical systems as hybrid assemblies. Not confined to a single approach, we have seen advancements in new materials which have helped to embed computing in the physical world. Simultaneously, comparisons between tangible computing and crafting traditions have served to destabilize assumptions about 'low' and 'high' technologies, the cultures that surround them, and even which communities have been able to participate in the discussion. These hybrid, materially-oriented approaches are radically changing our understanding of what tangible interaction looks and feels like.

The theme of this year's conference Hybrid Materials will continue to catalyze this exciting trend of tangible interaction research at the intersection of social, technical, biological, and artistic systems.


Keynote Speakers

Batya Friedman

Friedman pioneered value sensitive design (VSD), an approach to account for human values in the design of information systems and is currently working on multi-lifespan design--generating design knowledge for envisioning and building information systems to support sociotechnical solutions as they unfold over longer periods of time, on the order of 50 or 100 years. Friedman will examine the intersection of this hybridity with human values--in the present and in the longer term and sets out to inspire reflection and action on the TEI community's engagement with human values and material matters.

Carl DiSalvo

DiSalvo, associate professor at the Georgia Institute of Technology, directs the Public Design Workshop and his work focuses on smart cities, civic media, and emerging practices of community data science. DiSalvo will talk about "Design Experiments in Civics" and envision how design can support our lives in turbulent times.

Diversity Lunch

TEI is hosting a Diversity and Inclusion Lunch, the first event of its kind at TEI. Organized by invited speaker Dr. Gopinaath Kannabiran, this event aims to 1) create and strengthen the diverse networks of our attendees and support mentorships across academia, research, and industry for those with traditionally marginalized backgrounds; and 2) reflect on current diversity/inclusion research and develop an agenda for future TEI work to explore previously under-studied diversity/inclusion themes.

Arts and performance Track

The conference will also exhibit an Arts and Performance Track at the Tempe Center for the Arts (TCA) on March 19. The evening begins with an exhibition of twelve unique art installations in the TCA Studio, followed by six live performances exploring hybridity on the TCA Theatre Stage. A total of 18 curated artworks are presented over the course of the evening, which is also open to the public. Among the art installations are sound sculptures by two professors from the University of Art and Design in Linz, Austria. The Sound Shifting project explores the materiality of sonic movements and affects. In the live performances, researchers from Texas A&M University and the University of Texas at Austin will present a mixed reality performance where two dances blend virtual and physical worlds.


For a complete conference program, please visit:

The Facebook page previews featured work, please visit:

About the ACM TEI Conference

The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) addresses issues of human-computer interaction, novel tools and technologies, interactive art, and user experience. It is held annually around the world and attracts up to 300 or more international researchers, practitioners, and graduate students. It is part of the SIGCHI chapter of ACM that represents the human-computer interaction field. It is considered a top tier venue for HCI researchers and practitioners. The work presented at TEI has a strong focus on how computing can bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations, and performances.


SIGCHI, the ACM Special Interest Group on Computer-Human Interaction, is the premier international society for professionals, academics and students who are interested in human-technology and human-computer interaction (HCI). SIGCHI serves as a forum for ideas on how people communicate and interact with computer systems. This interdisciplinary group of computer scientists, software engineers, psychologists, interaction designers, graphic designers, sociologists, and anthropologists is committed to designing useful, usable technology which has the potential to transform individual lives.

About ACM

ACM, the Association for Computing Machinery, is the world's largest educational and scientific computing society, uniting computing educators, researchers and professionals to inspire dialogue, share resources and address the field's challenges. ACM strengthens the computing profession's collective voice through strong leadership, promotion of the highest standards, and recognition of technical excellence. ACM supports the professional growth of its members by providing opportunities for life-long learning, career development, and professional networking.

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