News Release 

Interactive avatar boosts performance of children with ADHD

Mary Ann Liebert, Inc./Genetic Engineering News

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IMAGE: Cyberpsychology, Behavior, and Social Networking explores the psychological and social issues surrounding the Internet and interactive technologies. view more 

Credit: Mary Ann Liebert, Inc., publishers

New Rochelle, NY, September 25, 2019--A new study has shown that an interactive avatar, which gives both instructions and feedback on the attention of the learner, can improve the performance of ADHD children on a complex problem-solving task. Researchers concluded that the presence of a virtual avatar providing instruction and feedback can enhance the attention of ADHD children and boost their performance on dynamic measures of intelligence, as reported in an article published in Cyberpsychology, Behavior, and Social Networking, a peer-reviewed journal from Mary Ann Liebert, Inc., publishers. Click here to read the full-text article free on the Cyberpsychology, Behavior, and Social Networking website through October 25, 2019.

The article entitled "Interactive Avatar Boosts the Performances of Children with ADHD in Dynamic Measures of Intelligence" was coauthored by Rosa Fabio, Tindara Capri, Giancarlo Iannizzotto, and Andrea Nucita, University of Messina, Italy, and Nasrin Mohammadhasani, Kharazmi University, Tehran, Iran. Avatars are virtual characters used in online learning environments that have human-like gestures, speech, and behaviors. The researchers showed that the absence of an avatar or the presence of an avatar that only provided instructions did not significantly boost performance among children with ADHD in the dynamic intelligence test. In these tests, the children are given complex problems to solve and gradual assistance to help determine the solution to the problem. Measures of performance depend on how much aid the learner needs to solve the problem.

"Results from this study may assist developers to design more useful educational software, as well as provide guidance for educators on the value avatars might bring to classroom and online training and educational environments," says Editor-in-Chief Brenda K. Wiederhold, PhD, MBA, BCB, BCN, Interactive Media Institute, San Diego, California and Virtual Reality Medical Institute, Brussels, Belgium.

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About the Journal Cyberpsychology, Behavior, and Social Networking is an authoritative peer-reviewed journal published monthly online with Open Access options and in print that explores the psychological and social issues surrounding the Internet and interactive technologies. Complete tables of contents and a sample issue may be viewed on the Cyberpsychology, Behavior, and Social Networking website.

About the Publisher

Mary Ann Liebert, Inc., publishers is a privately held, fully integrated media company known for establishing authoritative peer-reviewed journals in many promising areas of science and biomedical research, including Games for Health Journal, Telemedicine and e-Health, and Journal of Child and Adolescent Psychopharmacology. Its biotechnology trade magazine, GEN (Genetic Engineering & Biotechnology News), was the first in its field and is today the industry's most widely read publication worldwide. A complete list of the firm's 90 journals, books, and newsmagazines is available on the Mary Ann Liebert, Inc., publishers website.

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