Have you ever wondered, how to compute outside a computer? The Handbook of Unconventional Computing (In 2 Volumes), edited by Professor Andrew Adamatzky, offers unconventional ways of thinking about computing and the implementation of computing in novel materials.
"Unconventional computing is about opening horizons in human thinking and finding unusual and exciting ways to process information,” says Prof Adamatzky, “It is about futures which could include non-silicon computing devices embedded in our environment and our bodies.
TheHandbook invites readers to rethink the computer and computing. It presents how computation can be implemented with cytoskeleton networks, chemical reactions, liquid marbles, plants, polymers and dozens of other living and inanimate substrates. All chapters are self-contained and accessible by a reader with basic training in the sciences — from high-school students to university professors, from mathematicians, computer scientists and engineers to chemists, biologists, and material scientists.
The work is divided into two volumes; one concentrating on theoretical results and algorithms, and the other on experimental laboratory implementations or computer models of novel computing substrates. Volume one covers topics related to the physics of computation, theory of computation, information theory and cognition, and evolution and computation. Volume two deals with computing in chemical systems, novel materials, biopolymers, alternative hard-ware and unclassed topics.
Handbook of Unconventional Computing (In 2 Volumes) retails as a set for US$348 / £305 (hardcover) and is also available in electronic formats. To order or know more about the book, visit http://www.worldscientific.com/worldscibooks/10.1142/12232. ###
About the Editor
Andrew Adamatzky is Professor of Unconventional Computing and Director of the Unconventional Computing Laboratory, Department of Computer Science, University of the West of England, Bristol, UK. He does research in molecular computing, reaction-diffusion computing, collision-based computing, cellular automata, slime mould computing, massive parallel computation, applied mathematics, complexity, nature-inspired optimisation, collective intelligence and robotics, bionics, computational psychology, non-linear science, novel hardware, and future and emergent computation. He authored seven books, mostly notable are Reaction-Diffusion Computing, Dynamics of Crow Minds, Physarum Machines, and edited twenty-two books in computing, most notably Collision Based Computing, Game of Life Cellular Automata, Memristor Networks; he also produced a series of influential artworks published in the atlas Silence of Slime Mould. He is founding editor-in-chief of Journal of Cellular Automata and Journal of Unconventional Computing and editor-in-chief of Journal of Parallel, Emergent, Distributed Systems and Parallel Processing Letters.
About World Scientific Publishing Co.
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