News Release

Gamers can have their cake and eat it too

Breaking down rich gameplay into cognitive skills

Peer-Reviewed Publication

Kyoto University

Cognitive video gaming

image: Bonbon’s gaming characters used in cognitive analysis. view more 

Credit: KyotoU/Tomihiro Ono

Kyoto, Japan -- Parents and pundits may no longer argue that gamers are indulging in brainless activities in front of their screens. And gamers may finally feel a sense of vindication.

Kyoto University and BonBon Inc, a Kyoto-based healthcare-related IT company, have now teamed up to show that multiple cognitive abilities may be empirically measured from a complex game experience depending on the game's design. 

"Video games can be made to engage and characterize distinct cognitive abilities while still retaining the entertainment value that popular titles offer," says Tomihiro Ono, lead author of the joint study in Scientific Reports.

He adds, "For example, we found that there are in-game micro-level connections such as between stealth behavior and abstract thinking, aiming and attention, and targeting and visual discrimination." 

To make these connections between complex gameplay and interpretable cognitive characteristics, the team combined the use of data from Potion, a 3-D action video game by BonBon Inc, and WebCNP, conventional cognitive tests maintained by the University of Pennsylvania. 

Although existing literature and general beliefs regarding similar action video games already suggest the advantage that younger males may have over other demographic groups, the researchers did not expect to obtain measurements reflecting stark differences even after accounting for gaming experience. 

"The lack of a connection between cognitive abilities and video game elements in aged players came as a surprise," Ono notes.

To attain more scientific insight into the psyche of gamers, such as in why computer games have positive influences on some players, the researchers posit that studies using games ought to avoid one-size-fits-all approaches, as demographic factors and game experience can be assumed to affect results. 

"We think that a granular understanding of cognitive engagement in video games has potential in benefitting such research areas as psychiatry, psychology, and education," concludes the author.

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The paper "Novel 3‐D action video game mechanics reveal differentiable cognitive constructs in young players, but not in old" appeared on 21 July 2022 in Scientific Reports, with doi: 10.1038/s41598-022-15679-5 

About Kyoto University

Kyoto University is one of Japan and Asia's premier research institutions, founded in 1897 and responsible for producing numerous Nobel laureates and winners of other prestigious international prizes. A broad curriculum across the arts and sciences at both undergraduate and graduate levels is complemented by numerous research centers, as well as facilities and offices around Japan and the world. For more information please see: http://www.kyoto-u.ac.jp/en


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