Video games built for prevention can reduce teen depression, study shows
Peer-Reviewed Publication
Updates every hour. Last Updated: 31-Oct-2026 13:15 ET (31-Oct-2026 17:15 GMT/UTC)
A video game Dartmouth researchers designed where teenagers learn to healthily deal with depression reduced depressive symptoms to a level that matched or doubled the effects of general school-based programs, according to a new study. The clinical trial involving 532 high school students also showed that teens who played the game reported more positive attitudes toward seeking help. The findings suggest that the growing sector of behavioral health video games may be a highly effective tool for treating and preventing depression in adolescents.
This review explores how multi-source data-driven machine learning is transforming lung cancer care, from early screening and diagnosis to personalized treatment and prognosis. It examines imaging, multi-omics, liquid biopsy, pathology, and clinical data, alongside traditional and advanced machine learning approaches. By linking data characteristics with model selection and clinical applications, the review highlights opportunities for precision medicine while addressing challenges in data standardization, multimodal integration, interpretability, and effective clinical translation.
Worcester Polytechnic Institute researcher Catherine Whittington is launching a new project to develop laboratory models for the study of uterine fibroids, and before work had even begun, WPI students had already played a critical role.